Tawar Washington, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a white deerstalker hat and white clothes. Her brown hair, when down, is lengthy. She has amber eyes and a white hat with a red feather.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born at the edge of vast forest. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting dire rats, the young Tawar began to lead the lost caravan. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to work out more often; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Entrepeneur, Athletic. Flaws: Disease. Bonds: Poor, Enemies, Nature. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 35 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1400 gp. Violet garnet (1200 gp). Tiger eye turquoise (15 gp). Moss agate (15 gp). Jasper (50 gp). Tiger eye turquoise (15 gp). Chalcedony (50 gp).
Ea Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. Her long blue hair is drawn into a two foot long braid. Her silver eyes dart from person to person to random spaces in the air.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She uses divination through singing.
History: Ea was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is compelled to act according to her religious beliefs; and her spouse's relatives view her with great suspicion
Ideals: Gifted. Bonds: Poor, Family, Adventurer, Religious. Occupation: Layabout
Voice: Gruff and masculine
Attributes [hide]
Medium (4'11") Tiefling, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Ella Daergel, Female Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this northern woman prefers to wear tan pants and tee shirts. Her moppish golden hair is in a traditional bowl cut. Her hazel eyes are slightly larger than normal.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not believe in violence as a means to an end. She is a dedicated Butcher but believes her peers are too gung-ho.
History: She was born on a small isolated farm. She was an apprentice working in her mother's forge. She's also a talented Navigator, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 11000 sp. 1 Minor magic item.
Rimmon Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green tunic with black highlights, and long tan pants that bunch up around his shoes. His red hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them
History: Born in a small village he learned the ways of the warrior from his mother. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.
Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Fighting. Flaws: Insomniac, Shy, Fearful. Bonds: Enemies. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 14 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 20 (+5) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Giant, Draconic, Abyssal, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +8
Possessions: Lapis lazuli (4 gp). Rock crystal (50 gp). Red spinel (40 gp). Iolite (50 gp). Bloodstone (50 gp). Smoky quartz (50 gp). Moss agate (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!

