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NPC Generator

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Advanced [show]


Two Llamas In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears pastel leather gloves, a pastel jacket, and tight pants. Her lavender fur has been sun bleached extensively. She wears crescent spectacles with a black brim.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born in the south to a Spice Merchant, Two Llamas learned a great deal about her mother's area of expertise. A gifted student she started as a Body Guard, but she got bored and became a Spice Merchant. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Someone believes her a fraud; and to reunite with her old friends

Ideals: Passionate. Flaws: Impulsive. Bonds: Job, Adventurer, Enemies. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Two Llamas In the Morning, Female Tabaxi Warrior 9
Medium (4'9") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 75 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)10 (+0) 17 (+3)13 (+1)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1600 gp. Gold and topaz bottle stopper cork (1400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Huru Quinton, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case. Her whole body is exceptionally muscular. Her silver hair, when down, is lengthy. Her eyes, though not visible through her cowl, are gray.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a necromancer, Huru was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Huru abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and nothing but the best is good enough for her

Ideals: Impeccable, Justice. Bonds: Immigrant, Mentor, Adventurer. Occupation: Shipwright

Voice: Soothing and warm

Attributes [hide]

Huru Quinton, Female Half-Orc Wizard 6
Medium (4'7") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)6 (-2) 18 (+4)13 (+1)
Skills Insight +7, Performance +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp.


Social Check DCs


Ida Ashton, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears rags and sports a simple walking cane. Her long silver hair is drawn into a two foot long braid. This brown eyed easterner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. She plays an instrument quite well.

History: She was born the only child of a wealthy merchant. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Many brigands want her driven away; and someone believes her a fraud

Ideals: Artistic, Entrepeneur. Flaws: Addict. Bonds: Poor, Family, Enemies. Occupation: Engraver

Voice: German accent

Attributes [hide]

Ida Ashton, Female Human Commoner 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Jade (60 gp).


Social Check DCs


Helgret Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she dresses in collared shirts and wears a proper scarf over her head. Her chestnut hair is wavy and long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to trick people and travel the world for free.

Motivation: Her spouse's relatives view her with great suspicion; and seeks redemption

Ideals: Fighting. Flaws: Racist. Bonds: Criminal record, Poor, Family. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Helgret Hammerstone, Female Dwarf Wizard 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 70 gp. 1 Masterwork Thieves’ tools.


Social Check DCs

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