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NPC Generator

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Advanced [show]


Ratak Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Jeweler uniform. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Architect, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Job, Poor. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Ratak Tinley, Male Half-Orc Cleric 9
Medium (5'2") Half-Orc, Neutral Good (CR 9)
Armor Class 11
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Elven, Druidic
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 30 pp. Banded agate (11 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Runghold, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears bulky yellow painted plate armor. She carries with her a set of axes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She wears her golden hair up. She has a tattooed face.

Personality: She is business-like. She takes instructions and follows them to the letter. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a miner and was forced into it by her family

Ideals: Fighting, Professionalism. Bonds: Religious, Rich, Family. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Millicent Runghold, Female Half-Elf Druid 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 12 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 500 gp.


Social Check DCs


Meriele Cithreth, Female Elf [Permalink]

Personal [hide]

Description: This woman is generally shirtless and showing off her tattooed chest. She is muscular with a powerful set of arms. She wears her blonde hair up in a very large beehive style do. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Meriele is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was granted arcane powers by her dying sister.

Motivation: She has money and likes to spend it; and to reunite with her old friends

Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Meriele Cithreth, Female Elf Cleric 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 5 (-3)14 (+2) 7 (-2)15 (+2)
Skills Performance +4, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Agnes Lindsay, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She likes to wear ponchos typically of a light brown in addition to tight pants. She wears her chestnut hair up in a very large beehive style do. Her gray eyes lackadaisically let the world flow into them.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also is a firm believer in the womanly ideal.

History: She was born in the south, but her parents moved at a very young age to the east. Her father was a soldier and died while she was still young. Agnes was left her father's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants nothing more than to rejoin the army

Flaws: Impulsive. Bonds: Job, Immigrant, Military, Criminal record. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Agnes Lindsay, Female Human Paladin 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp. Large well-done wool tapestry (200 gp).


Social Check DCs

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