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NPC Generator

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Seed

Advanced [show]


Cory Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man wears just a brown suit. He is muscular with a powerful set of arms. His auburn hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.

History: Born in the north to a Mayor, Cory learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Selfish. Bonds: Job, Family. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Cory Sherwood, Male Human Rogue 2
Medium (5'10") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)6 (-2) 14 (+2)5 (-3)
Skills Nature +0, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 310 gp.


Social Check DCs


Zogdûsh Wade, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His chestnut hair is still thick. His violet eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.

History: Born in the north to a Merchant, Zogdûsh learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Professionalism. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Zogdûsh Wade, Male Half-Orc Sorcerer 7
Medium (5'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Rock crystal (80 gp). Violet garnet (600 gp).


Social Check DCs


Helen Marlee, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her hair in dreadlocks. Her eyes are likewise hazel.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a ruthless business woman, a trait she acquired from her father.

History: She was born to a criminal king-pin and mafia family She dropped out of school before completing her studies. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Entrepeneur, Logical. Flaws: Secretive. Bonds: Criminal record. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Helen Marlee, Female Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 14 (+2)8 (-1)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lone Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman usually wears her pastel robe and has her dagger always slung over her shoulder. Her black fur is lengthy. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is harsh and unforgiving.

History: Born in the south to a Locksmith, Lone learned a great deal about her father's area of expertise. While studying, she fell in love. They married and had a daughter. She ran away from her former home and has been making her living as a Locksmith for the past few years.

Motivation: To share knowledge with the world; and balancing her hectic life and new locksmith responsibilities is difficult

Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Job, In love. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Lone Grass, Female Tabaxi Bard 7
Medium (5'2") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 13 (+1)9 (-1)
Skills Deception +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Silver-plated steel longsword with jet jewel in hilt (1000 gp). Black velvet mask with numerous citrines (100 gp). Silver comb with moonstones (1000 gp).


Social Check DCs

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