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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Silent Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he very much looks the part of a Merchant. His fur is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He'd like to take his coworkers down a peg; and to end his boredom

Ideals: Logical. Flaws: Mundane. Bonds: Job, Nature, Enemies. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Silent Candle, Male Tabaxi Fighter 3
Medium (6'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Ernest Home, Male Human [Permalink]

Personal [hide]

Description: This southern man wears just a brown suit. His clothes are grease stained in places. He has done his best to style his silver hair to look like a famous performer. He has green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Terse. Bonds: Poor, Immigrant, Military, Criminal record. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Ernest Home, Male Human Warrior 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 9 (-1)9 (-1)
Skills Persuasion +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 24000 sp. Brown-green garnet (40 gp). Bloodstone (20 gp). Moss agate (9 gp).


Social Check DCs


Frederick Alfonso, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is heavily combed to the right. His hazel eyes peer out from beneath his feathered violet hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Athletic, Disciplined, Justice. Bonds: Criminal record. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Alfonso, Male Half-Elf Warlock 10
Medium (5'5") Half-Elf, True Neutral (CR 10)
Armor Class 10
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Investigation +5, Performance +6
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Claira Suithrasas, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left arm. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is short and silver. Her eyes, though not visible through her cowl, are blue.

Personality: A skeptical and narcissistic woman, Claira's first love is herself. Her second love is also herself. She is obsessed with finding treasure.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She doesn't get along with people that don't share her tastes; and she's looking for her big break

Ideals: Impeccable. Bonds: Adventurer, Religious, Mentor. Occupation: Dilettante

Voice: Speaks with lips pursed

Attributes [hide]

Claira Suithrasas, Female Half-Elf Barbarian 3
Medium (4'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 13 (+1)9 (-1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Finely wrought small gold bracelet (80 gp). 2 Smokesticks.


Social Check DCs

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