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NPC Generator

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Advanced [show]


Oblar Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. His silver hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Oblar isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He now spends his time doing works of charity.

Motivation: To reunite with his absent father; and further expansion of business

Ideals: Impeccable, Philantrophist. Bonds: Mentor, Job, Family. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Oblar Swiftwhistle, Male Halfling Rogue 3
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)6 (-2) 11 (+0)17 (+3)
Skills Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Zâthra Riley, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He carries with him a set of kukris, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is black. His gray eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Zâthra grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zâthra took refuge in the large cave and found the beat up kukri and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wishes to resurrect an old love

Ideals: Fighting. Bonds: Criminal record, Adventurer, Nature, In love. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Zâthra Riley, Male Half-Orc Commoner 4
Medium (6'8") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Ignan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Nedda Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many grey ritualistic tattoos. She is wearing the road beaten gear of a warrior. Her brown hair is kept up in a ponytail inside a deerstalker hat. She has blue eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is obsessed with finding treasure.

History: She was born into a rich family. Nedda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's since become an addict/alcoholic.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Addict. Bonds: Job, Adventurer, Rich. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Nedda Jamjar, Female Halfling Rogue 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 4 (-3)12 (+1)
Skills Medicine -1, Performance +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Yurgunn Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female typically wears grey cloth garments or leather armor. She is tall, broad shouldered and powerfully built. Her hair is chestnut and curly. Her hazel unseeing eyes seem to look past you.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She misses her home and complains about the freezing weather, even in summer.

History: She served in the navy to pay for her family's outstanding loans. She dropped out of school before completing her studies. She left for the east, certain she would find work there.

Motivation: To end her boredom.

Ideals: Logical. Flaws: Disease, Mundane. Bonds: Immigrant, Military. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Yurgunn Morigak, Female Dwarf Wizard 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)18 (+4) 12 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal, Auran, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs

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