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NPC Generator

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Advanced [show]


Heian Aloro, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His brown hair is styled in orderly dreadlocks. His amber unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Roofer, who enjoyed hunting, Heian was taken on many hunting expeditions. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Rich, Religious, Nature. Occupation: Baker

Voice: Relaxed voice

Attributes [hide]

Heian Aloro, Male Elf Monk 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)12 (+1) 15 (+2)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Helja Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She wears bulky grey painted plate armor. She is physically well-built. She sports a flattop hair cut. She is baby faced.

Personality: Calm and collected, she is a well trained Mercenary. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a poor family in the city she treasured whatever gifts she got. After coming to the age of reason, Helja took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She tends to her Mercenary job now, and dutifully fulfills any obligations she has.

Motivation: Wants to work out more often; and to be a masseuse again

Ideals: Gifted, Athletic. Flaws: Impulsive. Bonds: Job, Poor. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Helja Burrowfound, Female Dwarf Cleric 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Halfling, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Left-Handed Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is typically in his Junk Dealer uniform. His clothes are grease stained in places. His fur is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Poor, Immigrant. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Left-Handed Of Stars, Male Tabaxi Warlock 3
Medium (6'7") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)16 (+3) 8 (-1)14 (+2)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Druidic, Abyssal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 10000 cp.


Social Check DCs


William Wentworth, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. His hair is auburn and very short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to loving parents in a slum to the north. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Disciplined. Flaws: Addict. Bonds: Immigrant, Poor, Military. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

William Wentworth, Male Human Wizard 11
Medium (6'2") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 57 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 7 (-2)12 (+1)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2700 gp. Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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