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NPC Generator

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Advanced [show]


Thomas Windsor, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and is generally shirtless and showing off his tattooed chest. His black hair is kept up in a ponytail inside a broad hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He's since become an addict/alcoholic.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Cynical, Addict. Bonds: Mentor, Family. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Thomas Windsor, Male Human Wizard 6
Medium (6'3") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Investigation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 1000 gp.


Social Check DCs


Emerald Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of flails on her belt, each one with a aquamarine on the hilt. Her orange fur is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Fighting, Joker, Gifted. Bonds: Nature, Rich. Occupation: Priest

Voice: Russian accent

Attributes [hide]

Emerald Of Ivory, Female Tabaxi Adept 7
Medium (5'0") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp. Malachite (12 gp).


Social Check DCs


Lezre Southey, Female Half-Orc [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. She keeps her golden hair in a pixie cut. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Lezre was born in the east. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lezre took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To end her boredom; and to find somewhere to settle down

Ideals: Persistence. Flaws: Antagonistic, Mundane. Bonds: Rich, Military, Nature. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Lezre Southey, Female Half-Orc Ranger 5
Medium (5'6") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)9 (-1) 13 (+1)6 (-2)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


Griselda Chatham, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a grey armored body suit, with a simple white line shooting up and back down. She keeps her black hair in a flapper bob. Her eyes are a pleasant green.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is lazy, self-centered, vain, and jealous.

History: When she was but 4 years old her parents immigrated from the east. A gifted student she started as a Tailor, but she got bored and became a Weaver. She has worked as a Weaver like her father before her.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Flaws: Antagonistic, Selfish. Bonds: Immigrant, Job. Occupation: Weaver

Voice: German accent

Attributes [hide]

Griselda Chatham, Female Human Druid 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)8 (-1) 10 (+0)8 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 pp. Amethyst (90 gp).


Social Check DCs

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