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NPC Generator

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Advanced [show]


Millicent Sylvaranth, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this woman wears long strands of sapphire and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her red hair is cut jaggedly and amateurishly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is almost excessively polite to everyone, even when angry. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: When she was but 5 years old her parents immigrated from the south. Millicent abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Immigrant, Adventurer. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Millicent Sylvaranth, Female Half-Elf Rogue 4
Medium (4'9") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bune Revulsion, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who typically wears black cloth garments or leather armor. She wears her dark red hair down. Her fierce silver eyes like to dwell on things.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Further she is a bit of a stoner and is frequently out of it.

History: Born in the north to a Navigator, Bune learned a great deal about her father's area of expertise. She worked as a nervous Navigator and found it very stressful. She is searching for what she claims is her rightful reward.

Motivation: Her spouse's relatives view her with great suspicion; and marry her sister to traveling adventurers

Ideals: Impeccable. Flaws: Addict. Bonds: Job, Adventurer, Family. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Bune Revulsion, Female Tiefling Rogue 3
Medium (5'3") Tiefling, Chaotic Good (CR 3)
Armor Class 7
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 10 (+0)14 (+2) 10 (+0)17 (+3)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 300 gp. Violet garnet (400 gp). Deep blue spinel (400 gp). Golden yellow topaz (400 gp).


Social Check DCs


Dazzazn Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His copper crest is drawn into a tight pony tail with a rose scrunchie. He has a dull look in his gold eyes.

Personality: Eccentric and domineering, Dazzazn will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.

Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Professionalism. Bonds: Immigrant, Military, Mentor. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

Dazzazn Kerrhylon, Male Dragonborn Warlock 2
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 17 (+3)16 (+3)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: Red spinel (80 gp).


Social Check DCs


Donaar Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, black, dusty cloak. He keeps his green crest in a pixie cut. He is baby faced.

Personality: Donaar wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Laborer. He is searching for what he claims is his rightful reward.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Disciplined, Optimist. Flaws: Depressed. Bonds: Poor, Job, Adventurer. Occupation: Laborer

Voice: German accent

Attributes [hide]

Donaar Yarjerit, Male Dragonborn Ranger 9
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills History +3, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1400 gp. Silver chalice with lapis lazuli gems (40 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Gold and topaz bottle stopper cork (900 gp). A roughly beaten golden orb (40 gp).


Social Check DCs

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