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NPC Generator

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Advanced [show]


Dain Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He keeps his black hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Dain is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Nature, Military. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Dain Bloodkith, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)7 (-2) 11 (+0)13 (+1)
Skills Acrobatics +2, Arcana +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 320 gp. 2 Thunderstones.


Social Check DCs


Alexandre Gracey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. With a patchy silver beard and wild silver hair. He has amber eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal singing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Professionalism, Artistic. Flaws: Racist, Mundane. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Alexandre Gracey, Male Human Commoner 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)11 (+0) 11 (+0)14 (+2)
Skills Athletics +1, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 90 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Seraphina Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing the road beaten gear of a warrior. Her golden hair is lengthy and is close to two feet long. She has brown eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Glassblower hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Wishes to resurrect an old love; and to find somewhere to settle down

Ideals: Fighting, Philantrophist. Flaws: Shy, Mundane. Bonds: Poor, In love. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Seraphina Swiftwhistle, Female Halfling Cleric 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 5000 cp. Onyx (40 gp).


Social Check DCs


Morkral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his golden hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Morkral will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Morkral lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Extrovert. Flaws: Insane. Bonds: Adventurer, Family, Debt. Occupation: Banker

Voice: German accent

Attributes [hide]

Morkral Daraln, Male Dwarf Fighter 10
Medium (3'11") Dwarf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 81 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)7 (-2) 7 (-2)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1900 gp. Banded agate (6 gp). Star ruby (600 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Jasper (80 gp).


Social Check DCs

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