Delre Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light grey in addition to tight pants. She carries with her a set of bows on her belt, each one with a amber on the hilt. Her auburn hair is cut jaggedly and amateurishly. Her gray eyes peer out from beneath her top grey hat.
Personality: She is calm most of the time but flees social interaction. She does not trust anyone and sleeps with one eye open.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Cursed with vampirism at a very young age, Delre has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Gifted. Flaws: Shy, Insomniac, Disease. Bonds: Family. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
Torz Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a wide-brimmed hat to cover his moderate length auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He is a great chef.
History: He was born in the north, but his parents moved at a very young age to the west. A gifted student he started as a Fisher, but he got bored and became a Tanner. He has worked as a Tanner like his father before him.
Motivation: Sabotage a competitor; and find a way to reverse the transformation of his sister
Ideals: Gifted. Bonds: Job, Immigrant, Family. Occupation: Tanner
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 17)
Armor Class 13
Hit Points 81 (17d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 17 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +11 / 5d4+5, Ranged +9 / 5d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 |
Possessions: 4000 gp. Fiery yellow corundum (400 gp). Bloodstone (60 gp). Golden yellow topaz (800 gp). Brown-green garnet (140 gp). Eye agate (15 gp). Azurite (15 gp). Star rose quartz (60 gp). Red-brown spinel (140 gp). Black pearl (800 gp). Jet (140 gp). Moss agate (15 gp). Black opal (400 gp). Alexandrite (800 gp). Lapis lazuli (15 gp). Obsidian (15 gp). Amethyst (140 gp). Violet garnet (800 gp). Citrine (60 gp). Deep green spinel (140 gp). Citrine (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Himo Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears baggy tan pantaloons and a green scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length brown hair. This amber eyed easterner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He got into the Ruler business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Impulsive. Bonds: Family, Job, Adventurer. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 2900 sp. Carnelian (30 gp). 1 Masterwork Common Ranged Weapon.
Ekemon Doom, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his chestnut hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. After months of barely getting by, Ekemon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He feels that his past leaves him morally obligated to help; and he's looking for his big break
Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Sailor
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 50 gp.
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