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NPC Generator

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Advanced [show]


Sindri Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He can't help but pocket interesting objects he comes across

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now spends his time doing works of charity.

Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help

Ideals: Gifted, Philantrophist. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Sailor

Voice: Boston accent

Attributes [hide]

Sindri Rofferton, Male Gnome Expert 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)13 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Alex Whitby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown coat over a pastel low-cut shirt, and a wide-brimmed hat upon his head. His auburn hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a slaver, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Gardener father left him crippled. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Mentor. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Alex Whitby, Male Human Fighter 11
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 104 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 9 (-1)16 (+3)
Skills Intimidation +7, Survival +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 1000 gp. Azurite (7 gp). Red garnet (140 gp). Brown-green garnet (140 gp). Jade (140 gp). Jade (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Kinsley, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a robe, a symbol of luck around her neck, and a longbow on her belt. Her blonde hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invites people to come help in her community garden.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.

Motivation: Marry her sister to traveling adventurers; and she feels that her past leaves her morally obligated to help

Ideals: Fighting, Joker, Philantrophist. Bonds: Poor. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

Mary Kinsley, Female Human Sorcerer 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 5000 cp.


Social Check DCs


Shivering On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a crossbow, but if one is not available she will default to her quarterstaff. She has a moderate pudge and is not very fit. Her gray fur is thinning but still full. She wears large thick round spectacles.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a necromancer, Shivering was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the west was not economically sound they moved to her current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shivering fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Fearful. Bonds: Mentor, Immigrant. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Shivering On the Water, Female Tabaxi Druid 10
Medium (5'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +7, Insight +5
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs

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