Kellen Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'5". He tends to wear a large tan jacket. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Doctor, but he got bored and became a Mayor. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his sister; and to be a doctor again
Flaws: Sensitive, Shy. Bonds: Rich, Job, Family. Occupation: Mayor
Voice: Posh accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rose (20 gp). Rich purple corundum (1100 gp). Deep blue spinel (1000 gp). Banded agate (14 gp).
Arava Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a large black jacket. Her gold crest is heavily combed to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not believe in violence as a means to an end. She is a dedicated Actor but believes her peers are too gung-ho.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Actor for the past few years.
Motivation: Expand her business; and wants to raise her children well
Ideals: Pacifist. Flaws: Insomniac, Antagonistic, Disease. Bonds: Job, Family. Occupation: Actor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 5000 cp. Iolite (20 gp).
Delg Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries maces. He wears his blonde hair down. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bounty Hunter arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Architect mother left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting, Joker, Logical. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Bounty Hunter
Voice: Old Prospector
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Celestial, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 160 pp.
Jarsali LaCava, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and sports violet clothing, slightly heavier than average wear. She has styled her red hair well, parting it to the right. Her eyes are likewise amber.
Personality: She is witty, but her monotone delivery comes off as unnerving She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Her father raised her in a mountain cabin. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was granted druidic powers by her dying brother.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is wracked by social anxiety
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Nature, Enemies. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. 1 Full Plate. 1 Half-Plate. 1 Full Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!


