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NPC Generator

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Advanced [show]


Dalgal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a grey tunic with red highlights, and long black pants that bunch up around his shoes. His hair, while still mostly chestnut, has prominent grey streaks. He has hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great joy in being the best Banker in town.

History: Gifted from a young age, Dalgal studied abroad. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Emotional. Bonds: Job, Immigrant, Adventurer. Occupation: Banker

Voice: German accent

Attributes [hide]

Dalgal Goldfinder, Male Dwarf Adept 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 17 (+3)11 (+0)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 170 gp.


Social Check DCs


Gerbo Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear ponchos typically of a light tan in addition to tight pants. He is tall, broad shouldered and powerfully built. He has wavy golden hair. His fierce green eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Joker. Flaws: Impulsive, Secretive. Bonds: Poor, Nature, Job. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Gerbo Dunben, Male Gnome Expert 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills History +1, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Amethyst (40 gp). Tiger eye turquoise (12 gp). 1 Minor magic item.


Social Check DCs


Myathethil Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a large yellow mantle and cape that has been intricately interwoven into her pastel robe. She carries a battered quarterstaff and tarnished ceremonial dagger as well. She has chestnut hair. Her blue eyes dart from person to person to random spaces in the air.

Personality: Myathethil wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... Myathethil enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: From birth she was tutored by a cruel and relentless mentor. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Myathethil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Fighting, Disciplined. Flaws: Hedonist. Bonds: Mentor, Religious. Occupation: Masseuse

Voice: Hollow voice

Attributes [hide]

Myathethil Mellegaard, Female Half-Elf Cleric 5
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Merihim Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). He has dyed his greying dark red hair a little too much giving a sharp dark red color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of dire rats once and for all.

History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Merihim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Insane. Bonds: Enemies, Poor, Religious. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Merihim Tragedy, Male Tiefling Sorcerer 1
Medium (6'6") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)7 (-2) 8 (-1)14 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp.


Social Check DCs

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