Adrik Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is cut short with large spiked bangs in the front. This blue eyed easterner is not easily forgotten.
Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.
History: Adrik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Adrik took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 4 years later his spouse died after the birth of his son. Heartbroken, Adrik never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Gifted, Pacifist. Bonds: Poor, In love, Enemies. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Curran Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This western man wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His clothes are grease stained in places. His hair is long and white with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love; and he's attracted to the pc
Ideals: Philantrophist. Bonds: Poor, Immigrant, Has a crush, Nature. Occupation: Fisher
Voice: Mousy voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 11 (+0) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 30 gp.
Bendoo Kirby, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in a clean black cloak covering her clean studded leather. She wears a Stetson hat to hide her balding. Her violet eyes have a joyful gleam in them most of the time.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a ruthless business woman, a trait she acquired from her mother.
History: She got into the Sage business at a young age. Her psionic abilities were realized during a raid on her village. She became a Sage soon after.
Motivation: Balancing her hectic life and new Sage responsibilities is difficult; and sabotage a competitor
Ideals: Persistence, Entrepeneur, Gifted. Bonds: Immigrant, Job. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (300 gp).
Fragrant In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his sword. He keeps his long black fur kept up in a rat tail. His copper eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Fragrant grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his son; and he desires power and/or immortality
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 190 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!


