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Advanced [show]


Kilvar Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is physically well-built. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Kilvar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kilvar's father didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kilvar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Mentor. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Kilvar Bofdann, Male Dwarf Expert 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1900 sp. Jade (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Beatrice Myerscough, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears baggy brown pantaloons and a white scarf. Her white hair is styled in orderly dreadlocks. Her fierce blue eyes like to dwell on things.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Beatrice was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and retire the richest woman in the south

Ideals: Opinionated, Entrepeneur. Flaws: Insomniac. Bonds: Enemies, Job. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Beatrice Myerscough, Female Human Wizard 11
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 8
Hit Points 24 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Athletics +7, Performance +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He wears his chestnut hair down. His black eyes peer out from beneath his Stetson green hat.

Personality: His tongue was cut out and he uses sign language. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to loving parents in a slum to the north. Chem abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Disease. Bonds: Immigrant, Poor, Adventurer. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Chem Loyalty, Male Tiefling Cleric 3
Medium (6'3") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)7 (-2) 10 (+0)14 (+2)
Skills Deception +4, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1300 sp.


Social Check DCs


Eberk Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his red hair down. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Eberk isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: He was born in the south. A freak accident while working with his Hunter father left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Persistence. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Eberk Goblinbane, Male Dwarf Druid 6
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)9 (-1) 5 (-3)4 (-3)
Skills Acrobatics +4, Animal Handling +0
Senses Passive Perception 7
Languages Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Large well-done wool tapestry (200 gp). Solid gold idol (600 gp).


Social Check DCs

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