Krimmon Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is harsh and unforgiving.
History: Krimmon was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Krimmon and his spouse have recently divorced.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Flaws: Terse, Insane, Antagonistic. Bonds: Family, In love. Occupation: Bowyer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Elven, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 500 gp. 1 Minor magic item.
Warryn Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his kukri ready. He has a long brown beard with little hanging trinkets. He has a dull look in his blue eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: Star rose quartz (70 gp). Rock crystal (70 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pirithin Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'0" and wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes peer out from beneath his deerstalker white hat.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them
History: Sold as a small child to a necromancer, Pirithin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A rival would like him out of the picture; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Shy. Bonds: Mentor, Adventurer, Criminal record. Occupation: Masseuse
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 12)
Armor Class 15
Hit Points 12 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 8 (-1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1000 gp. Brass mug with jade inlays (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Gold dragon comb with red garnet eye (900 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (500 gp). Solid gold idol (1100 gp). Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (900 gp).
Rangrim Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a feathered hat to cover his moderate length golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Rangrim grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He doesn't get along with people that don't share his tastes; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable. Flaws: Selfish. Bonds: Job, Adventurer, Criminal record. Occupation: Performer
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 18 (+4) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 7000 cp. 1 Magnifying glass.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., chris wilson, Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, Darrya Keshvari, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Ivee Quinn, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Josh Braden, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Price, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

