Heather Westbrook, Female Human [Permalink]
Personal [hide]
Description: She wears a brown tunic with yellow highlights, and long black pants that bunch up around her shoes. She has a slight overbite and is overall scrawny. Sporting a auburn mohawk this woman's hair draws a lot of attention. She tend to wears goggles to shield her eyes.
Personality: She is extraordinarily eccentric. Around other people she will do her best to conceal her emotions and appear jolly.
History: Heather was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She's also a talented Cook, but doesn't like to broadcast it.
Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac
Flaws: Insane, Shy. Bonds: Job, Criminal record. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 67 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 6000 sp. Silver comb with moonstones (300 gp). Fire opal pendant on a fine gold chain (1800 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).
Mardnab Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are amber.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She uses divination through singing.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and many illithids want her driven away
Ideals: Artistic, Gifted. Bonds: Rich, Enemies. Occupation: Dyer
Voice: Sensual and smooth
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
Gimurt Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This western man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He keeps his blonde hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gimurt lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hasn't been sleeping well lately.
Motivation: Regain custody of his son; and an old rival family wants him found
Flaws: Insomniac, Shy. Bonds: Poor, Immigrant, Family. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Gnoll, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 380 gp. 1 Breastplate.
Ogg Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He keeps his long golden hair kept up in a rat tail. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants revenge against giants; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Job, Adventurer, Enemies. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 11)
Armor Class 11
Hit Points 33 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 7 (-2) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 400 gp. Sard (40 gp). Zircon (40 gp). Fire opal (1400 gp). Pink pearl (60 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

