Kassoon
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NPC Generator

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Advanced [show]


Shane Stratford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has a large grey mantle and cape that has been intricately interwoven into his red robe. With bright white hair and a scraggly beard. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.

History: Shane hails from a village terrorized by dire rats. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and many dire rats want him driven away

Ideals: Optimist, Gifted. Bonds: Enemies, Rich. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Shane Stratford, Male Human Wizard 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Windy In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, violet shirt, and black tie. He is bristling with hidden weapons, mostly hand crossbows and glaives. His fur, while still mostly beige, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Windy's first love is himself. His second love is also himself. He is an amazing painter.

History: He got into the Stableman business at a young age. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Impeccable, Gifted. Bonds: Criminal record, Poor, Job. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Windy In Woods, Male Tabaxi Cleric 9
Medium (6'6") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)10 (+0) 11 (+0)19 (+4)
Skills Arcana +3, Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1600 gp. Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Pelt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His fur is short and gray. This copper eyed easterner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Pelt studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Pelt Grass, Male Tabaxi Rogue 12
Medium (6'9") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 60 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 15 (+2)13 (+1)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilkass Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear black pants and tee shirts. She keeps her rusty crest in a flapper bob. Her gold unseeing eyes seem to look past you.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Gilkass studied abroad. After coming to the age of reason, Gilkass took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Justice, Logical, Gifted. Flaws: Disease. Occupation: Gardener

Voice: Mumbles to self between sentences

Attributes [hide]

Gilkass Fharngnarthnost, Female Dragonborn Paladin 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)8 (-1) 6 (-2)7 (-2)
Skills History +1, Persuasion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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