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NPC Generator

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Advanced [show]


Mardnab Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears blue cloth garments or leather armor. She carries with her a set of whips, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her tied-back hair is white. She wears large thick round spectacles.

Personality: She is a Assassin first and foremost. She believes firmly that knowledge should be universal. She has all her life been fascinated with dancing.

History: Mardnab lived on a farm with her mother, near the main road leading to a nearby town. One day when Mardnab was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Mardnab was heart-stricken from the event, and her father started working long hours to provde for them. By chance she met her sister recently and the two have been together since.

Motivation: Regain custody of her daughter.

Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Job, Family. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Mardnab Folkor, Female Gnome Ranger 7
Small (3'6") Gnome, Chaotic Good (CR 7)
Armor Class 10
Hit Points 75 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 19 (+4)3 (-4) 11 (+0)9 (-1)
Skills Deception +2, Survival +3
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 6000 sp.


Social Check DCs


Drenna Spalding, Female Half-Orc [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing a long, black, dusty cloak. Her black hair is well kept. She wears crescent spectacles with a black brim.

Personality: She is overprotective of those who hire her services. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A few years later when the north was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A deep hatred of brigands; and someone believes her a fraud

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Guardian, Immigrant, Enemies. Occupation: Courier

Voice: Old thin voice

Attributes [hide]

Drenna Spalding, Female Half-Orc Ranger 1
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)12 (+1) 9 (-1)8 (-1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Golm Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. His red hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: When he was but 8 years old his parents immigrated from the west. Golm was born on a far western forest where he grew up under the tutelage of his father, an expert Bookbinder. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined, Optimist. Bonds: Poor, In love, Immigrant. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Golm Gracey, Male Half-Orc Sorcerer 3
Medium (6'10") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Uthemar Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered black stockings. He carries with him a set of glaives, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His golden hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He is harsh and unforgiving.

History: He got into the Miller business at a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. After a long history of fighting, Uthemar and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Criminal record, Religious. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Uthemar Tiltathana, Male Elf Fighter 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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