Beatrice Reid, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many brown ritualistic tattoos. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has shaved her head bald. She has gleaming, smiling gray eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a habit of throwing herself into exceedingly dangerous situations.
History: Beatrice was born in the north. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Sage hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She feels the way she acts is they only way to get by in the world; and she feels kind of lost in life
Ideals: Persistence. Flaws: Depressed, Impulsive. Bonds: Poor. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Whurbin Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears grey painted combat armor at almost all times. He wears his silver hair down. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent mother; and regain custody of his son
Flaws: Antagonistic. Bonds: Family, Slave, Debt. Occupation: Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp.
Jocelyn Thornton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and prefers to wear brown clothing when he does not wear armor. He keeps his chestnut hair in a pixie cut. He has gray eyes and a brown hat with a red feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Flaws: Antagonistic, Racist, Mundane. Bonds: Rich, Family. Occupation: Sailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 2000 cp.
Thorpe Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His golden hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.
History: He was born in the south, but his parents moved at a very young age to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has worked as a Locksmith like his mother before him.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and to pay off his debts
Ideals: Logical. Flaws: Mundane. Bonds: Immigrant, Job, Debt. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 9)
Armor Class 13
Hit Points 32 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 7000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


