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NPC Generator

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Advanced [show]


Raam Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his brown hair in a flapper bob. His red eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raam is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down.

Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Rich, Immigrant. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Raam Contempt, Male Tiefling Expert 11
Medium (6'3") Tiefling, True Neutral (CR 11)
Armor Class 10
Hit Points 57 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 8 (-1)12 (+1)
Skills Intimidation +5, Nature +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silaqui Selevarun, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear flannel. Her chestnut hair is heavily combed to the left. Her eyes are hazel.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Silaqui hails from a village terrorized by brigands. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She wants revenge against brigands.

Bonds: Enemies, Poor, Family. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Silaqui Selevarun, Female Elf Commoner 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)10 (+0) 8 (-1)13 (+1)
Skills Religion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Nelkin Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His whole body is exceptionally muscular. His hair is cut close to his head. He has amber eyes and a red hat with a pastel feather.

Personality: Nelkin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Nelkin was born in the east. At a young age he loved to build and create. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Extrovert, Persistence. Bonds: Immigrant, Family. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nelkin Wildcloak, Male Halfling Aristocrat 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)13 (+1) 14 (+2)18 (+4)
Skills Animal Handling +5, Performance +7
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Callie Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, constantly wearing a red suit, green shirt, and grey tie. She wears her white hair down. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Aggressive, abrasive, and angry, Callie embodies much of what other species detest in the Halflings. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in the north. Through the years after Callie was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Callie's mother didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and several ex partners dislike her way of doing things and want revenge

Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Callie Glenfellow, Female Halfling Aristocrat 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 17 (+3)7 (-2)
Skills Persuasion +1, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Brown-green garnet (100 gp). Star ruby (400 gp). Carnelian (80 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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