Althaea Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket, and carries bastard swords. Her red hair is cut jaggedly and amateurishly. Her brown eyes dart from person to person to random spaces in the air.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Flattery will make her almost putty in your hands.
History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Althaea took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To reunite with her absent mother; and to unite with her brother
Ideals: Fighting. Flaws: Sensitive, Selfish. Bonds: Military, Nature, Family. Occupation: Server
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 10)
Armor Class 11
Hit Points 44 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 6 (-2) | 12 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5
Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tim Oakes, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he likes to wear grey tank tops with green pants. He wears his blonde hair up. He has violet eyes and a grey hat with a green feather.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He enjoys reading and quiet.
History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He struck the Laborer job and began his own company from there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern
Ideals: Philantrophist, Logical. Bonds: Nature, Job, Debt. Occupation: Laborer
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.
Myathethil Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many violet ritualistic tattoos. She wears long strands of amethyst and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her long red hair reaches down to her waist. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Gifted from a young age, Myathethil studied abroad. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She now spends her time doing works of charity.
Motivation: She has passion for adventuring and risk; and money/treasure
Ideals: Gifted, Philantrophist. Flaws: Secretive. Bonds: Rich, Adventurer. Occupation: Ploughman
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp.
Oppah Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her sai. Her hair is cut close to her head. This blue eyed southerner is not easily forgotten.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Oppah has worked very hard to control her curse. She now spends her time doing works of charity.
Motivation: To get a good night's sleep; and regain custody of her son
Ideals: Philantrophist. Flaws: Shy, Disease, Insomniac. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 600 sp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!


