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NPC Generator

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Advanced [show]


Krimmon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, red cloak. He sports a long red beard, and similarly colored long hair. This violet eyed easterner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Krimmon began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a strong sense of loyalty to gnomish people

Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Job, Enemies. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Krimmon Warmwater, Male Halfling Expert 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 19 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)15 (+2) 12 (+1)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp. Deep green spinel (110 gp).


Social Check DCs


River Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His fur is red and very short. His eyes are likewise green.

Personality: River hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He invites people to come help in his community garden.

History: River lived on a farm with his mother, near the main road leading to a nearby town. River was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. River decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his sister; and wants to work out more often

Ideals: Athletic, Artistic, Philantrophist. Bonds: Family, Criminal record. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

River Mirror, Male Tabaxi Expert 10
Medium (6'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 35 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills Arcana +7, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Auran, Druidic
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Amûg Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He wears a top hat to cover his moderate length chestnut hair. His fierce amber eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His mother raised him in a mountain cabin. His first spouse was a Beggar, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Bonds: Job, Criminal record, Nature, Family. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Amûg Kimberley, Male Half-Orc Paladin 8
Medium (5'2") Half-Orc, Lawful Evil (CR 8)
Armor Class 12
Hit Points 95 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)10 (+0) 8 (-1)8 (-1)
Skills Deception +2, Survival +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Minor magic item.


Social Check DCs


Beloril Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is red. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. He has had some formal writing training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur, Justice, Artistic. Bonds: Family, Rich. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Beloril Foamtankard, Male Dwarf Monk 7
Medium (4'5") Dwarf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Medicine +5, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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