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Morkral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and wears bulky brown painted plate armor. His right hand appears badly burned and disfigured. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Morkral was raised in a hard working conservative environment. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Banker soon after.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Ideals: Philantrophist. Flaws: Greedy, Insane. Bonds: Job. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Morkral Dankil, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)12 (+1) 15 (+2)8 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp.


Social Check DCs


Sun Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who sports brown clothing, slightly heavier than average wear, she is not a threatening figure. She has done her best to style her brown fur to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: She is fixated on the number 100. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Days after completing her studies, news broke out that her hometown was attacked by goblins. Sun was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: To end her boredom; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic, Mundane. Bonds: Military, Enemies. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Sun Of Winter, Female Tabaxi Wizard 9
Medium (5'1") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 27 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 1400 gp. Banded agate (10 gp). Blue star sapphire (1500 gp). Chalcedony (60 gp). Peridot (60 gp). Fiery yellow corundum (1500 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Edge Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Healer. He is physically well-built. His gray fur is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Armorer profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Job, Immigrant, Nature, Adventurer. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Edge Of World, Male Tabaxi Wizard 3
Medium (6'10") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 7 (-2)14 (+2)
Skills Animal Handling +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Hematite (13 gp). Red garnet (60 gp). White pearl (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Shamash Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His white crest is smooth and relatively long. He has gold eyes and a green hat with a grey feather.

Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the south. Like his mother and his sister before him, after school he went straight into learning to become a Knight. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: To end his boredom; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy, Hedonist, Mundane. Bonds: Poor, Job. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Shamash Qyxpahrgh, Male Dragonborn Wizard 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)10 (+0) 10 (+0)16 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1000 sp. Golden yellow topaz (300 gp). Moss agate (6 gp). 4 Smokesticks.


Social Check DCs

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