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NPC Generator

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Advanced [show]


Nedda Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case, she is not a threatening figure. She has a very tight haircut. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is extraordinarily eccentric. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She comes from a rich western family. Nedda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Balancing her hectic life and new Stableman responsibilities is difficult; and regain custody of her daughter

Flaws: Insane. Bonds: Family, Rich, Adventurer, Job. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Nedda Wildheart, Female Halfling Barbarian 3
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bella Underbough, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a well pressed and immaculate suit (or dress), and sports empty pouches on her belt. Her hair, while still mostly golden, has prominent grey streaks. Her eyes are blue.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She enjoys reading and quiet.

History: Bella lived on a farm with her mother, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise her children well; and she feels kind of lost in life

Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Family, Adventurer. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Bella Underbough, Female Halfling Commoner 8
Small (3'2") Halfling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 36 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Milton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a grey poncho over his likewise colored trousers and shirt. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small island village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Money/treasure; and expand his business

Flaws: Secretive, Addict. Bonds: Nature, Job, Rich. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Henry Milton, Male Human Wizard 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)5 (-3) 11 (+0)13 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 60 gp.


Social Check DCs


Arha Harrington, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a white tunic with green highlights, and long tan pants that bunch up around her shoes. Her red hair is cut jaggedly and amateurishly. Her face is covered beneath a completely black helmet.

Personality: She is very quiet and rarely speaks above a whisper. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a slaver, Arha was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy, Insane. Bonds: Criminal record, Mentor, Family. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Arha Harrington, Female Half-Orc Ranger 16
Medium (6'4") Half-Orc, Lawful Evil (CR 16)
Armor Class 10
Hit Points 58 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 8 (-1)10 (+0) 16 (+3)10 (+0)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 4d10+4, Ranged +5 / 4d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602211

Possessions: 6000 gp. Freshwater pearl (14 gp). Rock crystal (40 gp). Deep blue spinel (300 gp). Blue quartz (14 gp). Jade (70 gp). Lapis lazuli (14 gp). Chalcedony (40 gp). Fire opal (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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