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NPC Generator

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Advanced [show]


Oppah Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: This woman is wearing colorful clothing, dressed as a Performer, and sports empty pouches on her belt. She has dyed her greying golden hair a little too much giving a sharp golden color. Her eyes are blue and catlike.

Personality: Abrasive and pushy, she has a hard time making friends. She cannot resist a sob story and will often dote over anyone who has one.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Brilliant and gifted she never wanted to apply herself. She now mingles about in high society.

Motivation: Regain custody of her daughter; and wants to raise her children well

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Oppah Waggletop, Female Gnome Sorcerer 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +4, History +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Efferil Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of flails on his belt, each one with a ruby on the hilt. He wears a small hat to cover his moderate length golden hair. He has a dull look in his gray eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Efferil is combative with any and all who dare try his patience in the slightest.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Efferil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Gifted. Bonds: Rich. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Efferil Ariessus, Male Elf Warlock 7
Medium (4'11") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)10 (+0) 14 (+2)6 (-2)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 50 pp.


Social Check DCs


Markosian Idea, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has done her best to style her chestnut hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She got away from her former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she feels that her past leaves her morally obligated to help

Ideals: Gifted. Flaws: Insane, Addict, Hedonist. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Markosian Idea, Female Tiefling Rogue 2
Medium (6'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 6 (-2)15 (+2)
Skills Animal Handling +0, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 270 gp. 1 Healer’s kit.


Social Check DCs


Dell Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is black and very short. Her face is covered beneath a completely black helmet.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born several months after her father was called into army service. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now spends her time doing works of charity.

Motivation: She is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Dell Sunmeadow, Female Halfling Warrior 6
Small (2'8") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 60 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 18 (+4)13 (+1) 13 (+1)15 (+2)
Skills Athletics +1, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +5

Possessions: 300 gp. Alexandrite (1000 gp).


Social Check DCs

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