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NPC Generator

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Advanced [show]


Five Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his beige fur up. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Five was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Bonds: Military, Poor, Adventurer. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Five Of Shadows, Male Tabaxi Rogue 3
Medium (6'10") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Thamior Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears bulky tan painted plate armor. His right leg appears badly burned and disfigured. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is skeptical of what others tell him and is slow to trust.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He was granted divine powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Slave. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Thamior Caphaxath, Male Elf Aristocrat 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Silk rope. 1 Masterwork Artisan’s tools. 1 Silver holy symbol.


Social Check DCs


Korfel Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears yellow leather gloves, a yellow jacket, and tight pants. He keeps his brown hair in a pixie cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of northern immigrants he idolized his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Korfel Durkin, Male Half-Elf Wizard 5
Medium (5'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 800 gp.


Social Check DCs


Cloak Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has moderate length lavender fur. Her eyes are blue.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born the only child of a wealthy merchant. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Nothing but the best is good enough for her; and wants to raise her children well

Ideals: Joker, Entrepeneur, Impeccable. Bonds: Rich, Adventurer, Family. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Cloak Of Ivory, Female Tabaxi Barbarian 6
Medium (6'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)11 (+0) 8 (-1)14 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 120 pp.


Social Check DCs

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