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NPC Generator

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Advanced [show]


Caeldrim Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Fighting, Disciplined, Logical. Flaws: Shy. Bonds: Religious, Rich. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Caeldrim Amakiir, Male Elf Druid 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)10 (+0) 10 (+0)10 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Everard Abram, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Junk Dealer uniform. He wears a small hat to cover his moderate length white hair. His eyes are brown and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: When he was but 7 years old his parents immigrated from the south. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Disciplined, Philantrophist, Gifted. Bonds: Job, Immigrant. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Everard Abram, Male Human Expert 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Deception +5, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Wrenn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: An older man who likes to wear blue tank tops with green pants, he is not a threatening figure. His hair, while still mostly white, has prominent grey streaks. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Wrenn was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Extrovert. Flaws: Shy. Bonds: Family, Adventurer, Enemies. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Wrenn Sympony, Male Gnome Paladin 10
Small (3'7") Gnome, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 95 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 900 gp. Lapis lazuli (11 gp). Smoky quartz (60 gp). Alexandrite (200 gp). Black pearl (200 gp). Peridot (60 gp).


Social Check DCs


Enidda Daergel, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is always cut to a buzz. She is baby faced.

Personality: She speaks before she thinks and is too direct. The war was a terrible time for her, and Enidda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she feels kind of lost in life

Flaws: Impulsive, Depressed, Disease. Bonds: Military, Rich. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Enidda Daergel, Female Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 14 (+2)9 (-1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 110 gp. Rhodochrosite (15 gp).


Social Check DCs

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