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NPC Generator

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Advanced [show]


Raam Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black shirt with thin green vertical stripes and black pants. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a card on it. His long white hair is drawn into a two foot long braid. His eyes are gold.

Personality: While he acts the brute, he is far gentler than he would appear. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge; and many giants want him driven away

Ideals: Fighting. Flaws: Impulsive. Bonds: Military, Rich, Enemies. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Raam Fascination, Male Tiefling Wizard 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)15 (+2) 15 (+2)18 (+4)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Terran, Auran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 700 gp. Peridot (50 gp). Emerald (1500 gp). Moonstone (50 gp).


Social Check DCs


Erias Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is chestnut and curly. His fierce hazel eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend; and money/treasure

Ideals: Joker. Bonds: Rich, Adventurer, Immigrant, Enemies. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Erias Lutgehr, Male Dwarf Bard 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Sylvan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: Just what you see.


Social Check DCs


Anne Marley, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy auburn hair. She wears round tiny glasses practically rammed into her face.

Personality: Abrasive and pushy, she has a hard time making friends. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Anne was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Many giants want her driven away.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Poor, Adventurer. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Anne Marley, Female Human Wizard 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 16 (+3)12 (+1) 7 (-2)11 (+0)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 90 pp.


Social Check DCs


Philomena TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a well pressed and immaculate suit (or dress). Her whole body is exceptionally muscular. She keeps her blonde hair in a pixie cut. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born in the north. She went to a religious school and was inspired by the priests there in charitable deeds. She left for the north, certain she would find work there.

Motivation: Nothing but the best is good enough for her; and wants to have a good time and be beloved

Ideals: Impeccable, Optimist. Bonds: Immigrant, In love, Religious. Occupation: Courier

Voice: Sleepy voice

Attributes [hide]

Philomena TellPenny, Female Halfling Monk 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Arcana +5, Deception +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp. Bloodstone (70 gp).


Social Check DCs

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