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NPC Generator

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Advanced [show]


Millicent Bradley, Female Human [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She wears her chestnut hair up in a very large beehive style do. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She does not trust anyone and sleeps with one eye open.

History: She got into the Fortune-teller business at a young age. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has set out to sabotage the competition.

Motivation: She doesn't get along with people that don't share her tastes; and sabotage a competitor

Ideals: Justice, Impeccable. Flaws: Insomniac. Bonds: Job, Family. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Millicent Bradley, Female Human Ranger 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)16 (+3) 16 (+3)14 (+2)
Skills Acrobatics +1, Insight +5
Senses Passive Perception 13
Languages Common, Giant, Ignan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 pp.


Social Check DCs


Senteq Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His hair is long and silver with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He doesn't get along with people that don't share his tastes; and he wants to meet his childhood hero

Ideals: Opinionated, Impeccable. Flaws: Disease. Bonds: Military, Adventurer. Occupation: Armorer

Voice: German accent

Attributes [hide]

Senteq Quillsharpener, Male Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 17 (+3)18 (+4) 12 (+1)13 (+1)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Druidic, Halfling, Auran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 31000 sp.


Social Check DCs


Drenna Gresham, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. Her clothes are grease stained in places. She has wavy white hair. She wears round tiny glasses practically rammed into her face.

Personality: She is calm most of the time but flees social interaction. She is used to getting what she wants. In part because she is a meticulous planner.

History: A powerful necromancer made her what she is. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.

Motivation: To unite with her brother; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Immigrant, Mentor. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Drenna Gresham, Female Half-Orc Commoner 5
Medium (4'8") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ghûra Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of pickaxes on his belt, each one with a amber on the hilt. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and to be a mercenary again

Ideals: Fighting, Athletic. Flaws: Insomniac. Bonds: Family, Job. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ghûra Wallace, Male Half-Orc Warrior 7
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 700 gp. Azurite (4 gp). Banded agate (4 gp). White pearl (100 gp). Carnelian (70 gp).


Social Check DCs

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