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NPC Generator

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Advanced [show]


Fallthra Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. Her hair, while still mostly white, has prominent grey streaks. Her green eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Fallthra isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north her family was never financially stable. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fallthra took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Impeccable, Athletic. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Fallthra Eversharp, Female Dwarf Bard 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 51 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1000 gp. Onyx (60 gp). Black pearl (700 gp). Obsidian (15 gp). Star rose quartz (60 gp). Blue-white diamond (3000 gp). Obsidian (15 gp). Rose (60 gp). Rhodochrosite (15 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chay Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. He has moderate length chestnut hair. He wears a mask on his face.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast plains. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Chay and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Racist, Antagonistic. Bonds: Mentor, Nature, Religious. Occupation: Miner

Voice: American accent

Attributes [hide]

Chay Goodearth, Male Halfling Expert 4
Small (3'3") Halfling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)10 (+0) 11 (+0)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hupe Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of death around his neck, and a hand crossbow on his belt. His red hair and beard is wavy and long. He has a dull look in his hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Rich, Nature. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Hupe Smoothhands, Male Halfling Bard 5
Small (3'4") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 35 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)12 (+1) 8 (-1)16 (+3)
Skills Acrobatics +6, Intimidation +6
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: Violet garnet (900 gp). Jet (50 gp). Jet (50 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts, and carries quarterstaffs. His blonde hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Energy wise he seems alert and responsive.

History: When he was but 3 years old his parents immigrated from the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Fighting, Joker, Professionalism. Bonds: Immigrant, Rich. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nelkin Bigheart, Male Halfling Warlock 3
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: Just what you see.


Social Check DCs

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