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NPC Generator

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Advanced [show]


Seven Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a wide-brimmed hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Sold as a small child to a necromancer, Seven was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Baker work with an outfit from a few towns over. Baker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Baker like her father before her.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job. Occupation: Baker

Voice: Deep voice with rolling R's

Attributes [hide]

Seven Running, Female Tabaxi Wizard 2
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)7 (-2) 10 (+0)15 (+2)
Skills Insight +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 390 gp.


Social Check DCs


Joan Kemmerer, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing the road beaten gear of a warrior. Her golden hair is slicked back into a classic pompadour. Her eyes are green and she is always smoking a pipe.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Joan is combative with any and all who dare try her patience in the slightest.

History: Joan was born in the north. At a young age she loved to build and create. Through the years after Joan was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Joan's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Joan and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Persistence. Flaws: Antagonistic. Bonds: Poor. Occupation: Butcher

Voice: Ums and uhs a lot

Attributes [hide]

Joan Kemmerer, Female Half-Elf Rogue 6
Medium (5'2") Half-Elf, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). Fire opal pendant on a fine gold chain (1600 gp). Brass mug with jade inlays (200 gp). Finely wrought small gold bracelet (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorpe Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a red suit, brown shirt, and grey tie. He has a moderate pudge and is not very fit. He keeps his long red hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Flattery will make him almost putty in your hands.

History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Selfish. Bonds: Nature, Immigrant, Rich. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Thorpe Copperkettle, Male Halfling Warrior 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Deception +3, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp. Moss agate (14 gp). Onyx (30 gp).


Social Check DCs


Hadwisa Barclay, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She sports grey clothing, slightly heavier than average wear. Her hair is long and white with streaks of black, and is pulled back with small grey clips. She has several tiny opal earrings on each ear.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She would rather hide behind her crafts than deal with other people.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hadwisa took refuge in the ruined castle and found the beat up spear and armor she uses now. She has never given up on her poetry dream.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Rich, Nature. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Hadwisa Barclay, Female Human Wizard 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)11 (+0) 10 (+0)12 (+1)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 120 gp. 1 Banded mail.


Social Check DCs

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