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NPC Generator

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Advanced [show]


Shane Stanley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear brown clothing when he does not wear armor. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Shane was raised in a hard working conservative environment. Shane was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has set out to sabotage the competition.

Motivation: To reunite with his absent mother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Job, Religious, Family. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Shane Stanley, Male Human Wizard 11
Medium (5'1") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 50 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Survival +4
Senses Passive Perception 10
Languages Common, Celestial, Gnome, Undercommon
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 3000 gp. Golden circlet with four aquamarines (6000 gp). Gold music box (4000 gp). Gold dragon comb with red garnet eye (1500 gp). 1 Minor magic item.


Social Check DCs


Gerard Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and auburn with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Logical. Flaws: Insomniac. Bonds: Immigrant, Religious, Military. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Gerard Cooper, Male Human Wizard 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 4 (-3)10 (+0) 12 (+1)16 (+3)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp.


Social Check DCs


Gerard Beitz, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his grey robe and has his club always slung over his shoulder. His hair is cut close to his head. This gray eyed southerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.

History: Gerard was born the youngest of three triplets. He worked as a nervous Architect and found it very stressful. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and many giants want him driven away

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Family, Enemies. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Beitz, Male Human Wizard 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)11 (+0) 10 (+0)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 cp. Lapis lazuli (9 gp). 1 Alchemist’s fire.


Social Check DCs


Varis Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is bristling with hidden weapons, mostly greataxes and tridents. His golden hair is styled in orderly dreadlocks. His eyes are violet and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is searching for what he claims is his rightful reward.

Motivation: A rival would like him out of the picture.

Flaws: Antagonistic, Disease. Bonds: Criminal record, Rich, Adventurer. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Varis Netyoive, Male Half-Elf Rogue 7
Medium (5'1") Half-Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)8 (-1) 14 (+2)14 (+2)
Skills Investigation +2, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Gold dragon comb with red garnet eye (1400 gp). Golden circlet with four aquamarines (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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