Kassoon
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NPC Generator

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Advanced [show]


Nedda Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear red pants and tee shirts. Her moppish black hair is in a traditional bowl cut. She has gleaming, smiling blue eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Nedda was born the youngest of three triplets. She has had some formal music training, and achieved minor success. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She doesn't get along with people that don't share her tastes; and she's repulsed by the pc

Ideals: Artistic, Logical, Impeccable. Flaws: Antagonistic. Bonds: Family. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Nedda Brightmoon, Female Halfling Rogue 4
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 45000 sp. Jade (160 gp). Citrine (60 gp). Deep green spinel (160 gp). 1 Buckler. 1 Half-Plate.


Social Check DCs


Symma Turen, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath her clothing is a huge mess of scar tissue. She wears a broad hat to hide her balding. Her brown eyes are passionate and lively.

Personality: She is fixated on the number 37. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She can't help but pocket interesting objects she comes across

History: She was born in the south, but her parents moved at a very young age to the west. She was taken from her home at a very young age. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Slave, Criminal record, Immigrant. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Symma Turen, Female Gnome Paladin 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 11 (+0)9 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Sapphire pendant on gold chain (1000 gp). 1 Minor magic item.


Social Check DCs


Thamuz Weary, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of tridents on his belt, each one with a opal on the hilt. His hair is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Thamuz wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Slave Trader, his mother struggled to pay the bills. Thamuz was born on a far northern desert where he grew up under the tutelage of his mother, an expert Detective. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption.

Ideals: Fighting, Disciplined, Philantrophist. Bonds: Poor, Immigrant. Occupation: Detective

Voice: Raspy

Attributes [hide]

Thamuz Weary, Male Tiefling Commoner 8
Medium (6'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1300 gp. Cloth of gold vestments (170 gp). Brass mug with jade inlays (200 gp). Solid gold idol (1100 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). 1 Minor magic item.


Social Check DCs


Carrie Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a yellow and black robe with the hood down, he is not a threatening figure. He wears his black hair down. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the east. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Carrie reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Pacifist. Flaws: Insane. Bonds: Family, Immigrant, Military. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Carrie Kemmerer, Male Half-Elf Barbarian 5
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)19 (+4) 10 (+0)18 (+4)
Skills Perception +3, Persuasion +7
Senses Passive Perception 17
Languages Common, Elven, Goblin, Druidic, Orc, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp. An abacus with copper, silver and gold markers (100 gp).


Social Check DCs

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