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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bendoo Cooper, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a slight overbite and is overall scrawny. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.

Personality: Bendoo hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Sold as a small child to a brothel owner, Bendoo was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her mother and her sister before her, after school she went straight into learning to become a Barkeep. She has set out to sabotage the competition.

Motivation: She feels that her past leaves her morally obligated to help; and sabotage a competitor

Ideals: Artistic. Flaws: Shy. Bonds: Mentor, Job, Criminal record. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Bendoo Cooper, Female Half-Orc Fighter 10
Medium (5'6") Half-Orc, Lawful Evil (CR 10)
Armor Class 12
Hit Points 96 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diesa Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears bulky grey painted plate armor. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Diesa lived on a farm with her father, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Nothing but the best is good enough for her; and to unite with her brother

Ideals: Extrovert, Impeccable. Flaws: Depressed. Bonds: Family, Adventurer. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Diesa Eversharp, Female Dwarf Expert 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)15 (+2) 9 (-1)6 (-2)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 130 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Joan Kensley, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is red and curly. She has a tattooed face.

Personality: While she acts the brute, she is far gentler than she would appear. She is frequently practicing swordplay.

History: Joan was raised in a hard working conservative environment. She was taken from her home at a very young age. She struck the Miner job and began her own company from there.

Motivation: She would like to get married and retire; and further expansion of business

Ideals: Fighting. Bonds: Military, Job, Slave, Has a crush. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Joan Kensley, Female Human Paladin 9
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 82 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 10 (+0)15 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1900 gp. Silver chalice with lapis lazuli gems (160 gp).


Social Check DCs


Shifting On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears brown leather gloves, a brown jacket, and tight pants. His yellow fur is lengthy. This hazel eyed westerner is not easily forgotten.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Shifting lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Entrepeneur. Bonds: Criminal record, Family, Rich. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Shifting On the Mountaintop, Male Tabaxi Monk 6
Medium (5'2") Tabaxi, Lawful Evil (CR 6)
Armor Class 15
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 11 (+0)10 (+0) 17 (+3)14 (+2)
Skills Insight +6, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: 100 gp. 1 Climber’s kit. 1 Spyglass. 1 Spyglass. 1 Disguise kit.


Social Check DCs

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