Eberk Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his greatsword. He is muscular with a powerful set of arms. His long blonde hair reaches down to his waist. His blue eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and further expansion of business
Flaws: Disease. Bonds: Job, Immigrant, Family. Occupation: Actor
Voice: Old Prospector
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 18 (+4) | 6 (-2) | 17 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1700 sp. 1 Masterwork Common Ranged Weapon.
Spring Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear flannel. Her beige fur is knotted and matted. Her yellow eyes peer out from beneath her broad brown hat.
Personality: Spring speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born into a rich family. She went to a religious school and was inspired by the priests there in charitable deeds. She has built up a small fortune and can afford her own way.
Motivation: She is wracked by social anxiety; and she is greedy
Ideals: Impeccable, Extrovert. Flaws: Fearful. Bonds: Rich, Religious. Occupation: Servant
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 6)
Armor Class 8
Hit Points 41 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Zircon (20 gp). Coral (60 gp).
Anne Kenley, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society and is in decent physical shape. She keeps her white hair in a flapper bob. Her eyes are violet and she is always smoking a pipe.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She receives visions of the future at random moments
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now mingles about in high society.
Motivation: She is a bit of a kleptomaniac; and she is compelled to act according to her religious beliefs
Ideals: Athletic, Gifted. Bonds: Rich, Religious, Criminal record. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Half-Plate.
Orla Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She wears suspenders and tan workpants. Her shirt is black, and she wears a heavy tan leather apron most of the time. She carries with her a set of spears on her belt, each one with a opal on the hilt. She sports red long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Locksmith but believes her peers are too gung-ho.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Orla reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Orla was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against dire rats
Ideals: Fighting, Pacifist. Flaws: Insomniac. Bonds: Enemies, Military. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

