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NPC Generator

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Advanced [show]


Vicky Kendal, Female Human [Permalink]

Personal [hide]

Description: A 4'10" southern woman, she is wearing a long, brown cloak. She keeps her black hair in a flapper bob. She is baby faced.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to a criminal king-pin and mafia family As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She used her abilities to trick people and travel the world for free.

Motivation: Marry her brother to traveling adventurers; and she wants to meet her childhood hero

Ideals: Philantrophist. Flaws: Selfish. Bonds: Criminal record, Family, Adventurer. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Vicky Kendal, Female Human Wizard 4
Medium (4'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 200 gp. Old masterpiece painting (500 gp). 1 Minor magic item.


Social Check DCs


Jo Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears suspenders and red workpants. Her shirt is brown, and she wears a heavy red leather apron most of the time. She wears her white hair up in a very large beehive style do. Her fierce amber eyes like to dwell on things.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. As long as the job gets done she does not care how it got done.

History: She was born in the east, but her parents moved at a very young age to the west. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions; and she has comitted a past crime that haunts her to this day

Ideals: Disciplined, Professionalism. Flaws: PTSD. Bonds: Immigrant, Religious. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Jo Cherrycheeks, Female Halfling Barbarian 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 55 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Enna Connors, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep yellow leather and dull green iron scale mail. Her silver hair is thinning but still full. Her face is covered beneath a completely black helmet.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to raise her children well; and regain custody of her son

Ideals: Joker, Logical. Flaws: Selfish, Insane. Bonds: Family. Occupation: Servant

Voice: Raspy

Attributes [hide]

Enna Connors, Female Half-Elf Ranger 1
Medium (4'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)15 (+2) 12 (+1)8 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Immeral Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear blue clothing when he does not wear armor. He wears a top hat to cover his moderate length brown hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small forest village. His childhood dream was to be a Servant, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by brigands. Immeral was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Expand his business; and wants his loneliness to end

Ideals: Athletic. Flaws: Addict. Bonds: Enemies, Nature, Job, Has a crush. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Immeral Dalanthan, Male Elf Cleric 5
Medium (4'9") Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 7 (-2)13 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. Alexandrite (1100 gp). Aquamarine (1100 gp). Fire opal (1400 gp). Hematite (6 gp).


Social Check DCs

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