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NPC Generator

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Advanced [show]


Sora Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman wears just a green suit. Her green crest is thinning but still full. Her eyes are red and she is always smoking a pipe.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is able to make almost anything out of random pieces of junk.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Sora was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Sora's mother didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Sora was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she feels threatened by others

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Enemies. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Sora Kimbatuul, Female Dragonborn Fighter 6
Medium (6'2") Dragonborn, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)11 (+0) 12 (+1)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp. Moss agate (9 gp).


Social Check DCs


Ar-Baruk Rutland, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black broad hat and black clothes. His chestnut hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Miller soon after.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Flaws: Shy, Fearful. Bonds: Rich, Job, Adventurer. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Ar-Baruk Rutland, Male Half-Orc Paladin 7
Medium (6'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Athletics +2, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 7000 sp. Deep blue spinel (900 gp). Hematite (8 gp). Deep green spinel (50 gp).


Social Check DCs


Thamuz Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He very much looks the part of a Butcher. His hair is short and brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thamuz took refuge in the large cave and found the beat up scimitar and armor he uses now. He has worked as a Butcher like his father before him.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Thamuz Larceny, Male Tiefling Paladin 8
Medium (6'4") Tiefling, Neutral Good (CR 8)
Armor Class 7
Hit Points 66 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d10+0, Ranged +0 / 2d10-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 30000 cp.


Social Check DCs


Liftrasa Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and very much looks the part of a Dilettante. Her golden hair is kept up in a ponytail inside a deerstalker hat. Her face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She got into the Dilettante business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Dilettante for the past few years.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Job. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Liftrasa Gorunn, Female Dwarf Aristocrat 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 7 (-2)5 (-3)
Skills Religion +3, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 220 gp.


Social Check DCs

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