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NPC Generator

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Advanced [show]


Tarhun Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. His crest is red and very short. He has a dull look in his gold eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east, but his parents moved at a very young age to the west. A freak accident while working with his Fletcher mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Ideals: Joker. Flaws: Disease. Bonds: Slave, Immigrant. Occupation: Interpreter

Voice: Thin and wheezing

Attributes [hide]

Tarhun Jerynomonis, Male Dragonborn Cleric 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)7 (-2) 7 (-2)9 (-1)
Skills Persuasion +2, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Flame In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is well dressed, but even with her fine clothing she looks run-down. Her lavender fur is lengthy. Her fierce blue eyes like to dwell on things.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She enjoys reading and quiet.

History: She was born in a small desert village. Her mother took her hunting and taught her how to get in the mind of other creatures. She moves from town to town, unable to find a place to settle.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Passionate, Logical. Flaws: Depressed. Bonds: Nature, Immigrant. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Flame In the Wind, Female Tabaxi Wizard 7
Medium (4'11") Tabaxi, Lawful Good (CR 7)
Armor Class 8
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)17 (+3) 10 (+0)17 (+3)
Skills Persuasion +6, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Terran
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444321000

Possessions: 200 gp. Blue star sapphire (1200 gp). Zircon (70 gp). Coral (120 gp). Malachite (16 gp).


Social Check DCs


Yurgunn Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is short and golden. She wears large thick round spectacles.

Personality: This woman loves dancing and to teach people dancing more than just about anything. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Yurgunn is combative with any and all who dare try her patience in the slightest.

History: Born to a pair of adventurers, Yurgunn grew up listening to her father's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero; and she is unsatisfied with her job

Ideals: Artistic, Justice. Bonds: Immigrant, Adventurer, Criminal record, Job. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Yurgunn Goblinbane, Female Dwarf Adept 9
Medium (4'0") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 66 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)16 (+3) 13 (+1)16 (+3)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal, Celestial
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Hayley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. His hair is cut close to his head. He has gleaming, smiling hazel eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Jeweler, but he got bored and became a Layabout. He now owns his own business.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Mentor, Job, Has a crush. Occupation: Layabout

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dustin Hayley, Male Human Warlock 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)17 (+3) 7 (-2)10 (+0)
Skills Animal Handling +1, History +6
Senses Passive Perception 8
Languages Common, Infernal, Elven, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 4000 sp.


Social Check DCs

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