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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tricking Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in pastel turtlenecks beneath a grey coat with black slacks. His fur is lavender and curly. His copper eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Tricking enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His religion dominates his actions.

Ideals: Athletic. Flaws: Depressed, Hedonist, Mundane. Bonds: Religious. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Tricking Of Clay, Male Tabaxi Druid 4
Medium (5'11") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Kilvar Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this northern man is wearing a long, brown, dusty cloak. His brown hair, when down, is lengthy. His eyes are hazel and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Kilvar studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic, Joker, Gifted. Bonds: Job, Immigrant, Religious. Occupation: Layabout

Voice: Timid voice

Attributes [hide]

Kilvar Fireforge, Male Dwarf Barbarian 3
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 41 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 18 (+4)16 (+3) 15 (+2)11 (+0)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Terran, Druidic
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Darkwood Shield.


Social Check DCs


Windy In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath her clothing is a huge mess of scar tissue. She has moderate length lavender fur. Her eyes, though not visible through her cowl, are blue.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is lazy, self-centered, vain, and jealous.

History: The child of northern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She left for the north, certain she would find work there.

Motivation: Someone believes her a fraud; and she wants revenge against illithids

Flaws: Selfish. Bonds: Poor, Slave, Enemies, Immigrant. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Windy In Woods, Female Tabaxi Warrior 10
Medium (4'11") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 49 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)8 (-1) 13 (+1)17 (+3)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 180 pp. Brass mug with jade inlays (400 gp).


Social Check DCs


Gilbert Kelsey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is well dressed, but even with his fine clothing he looks run-down. With bright auburn hair and a scraggly beard. He has gleaming, smiling hazel eyes.

Personality: He likes to make people angry or surprised. His job bores him to no end. He has decided to make it more interesting.

History: Born in the north his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Poor, Nature. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Kelsey, Male Human Monk 11
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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