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NPC Generator

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Advanced [show]


Dûshrat Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. His golden hair is still thick. His brown eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Dûshrat embodies much of what other species detest in the Half-Orcs. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He struck the Barkeep job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Adventurer, Job. Occupation: Barkeep

Voice: Can't modulate volume

Attributes [hide]

Dûshrat Tatum, Male Half-Orc Bard 1
Medium (6'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 6 (-2)6 (-2) 9 (-1)9 (-1)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp. Brass mug with jade inlays (300 gp).


Social Check DCs


Nordak Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. His brown hair is still thick. His amber eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.

History: He got into the Carpenter business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: He would like to get married and retire; and balancing his hectic life and new carpenter responsibilities is difficult

Flaws: Emotional, Shy. Bonds: Job, Military, Has a crush. Occupation: Carpenter

Voice: Tuts and clicks tongue

Attributes [hide]

Nordak Durthane, Male Dwarf Paladin 11
Medium (4'5") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 107 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Undercommon, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2500 gp. Brass mug with jade inlays (500 gp). Jeweled gold crown (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Silver comb with moonstones (900 gp). 1 Minor magic item.


Social Check DCs


Fonkin Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.

History: Gifted from a young age, Fonkin studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Interpreter like his father before him.

Motivation: He is greedy.

Ideals: Pacifist, Gifted. Bonds: Job, Rich. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Fonkin Beren, Male Gnome Rogue 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 15 (+2)16 (+3) 16 (+3)11 (+0)
Skills Athletics -1, History +5
Senses Passive Perception 13
Languages Common, Gnome, Giant, Undercommon, Sylvan
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +5

Possessions: Coral (130 gp).


Social Check DCs


Diggory Digby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case, and a wedding ring on his left hand. He has dyed his greying white hair a little too much giving a sharp white color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Shy. Bonds: In love, Religious, Family. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Digby, Male Human Expert 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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