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NPC Generator

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Advanced [show]


Joser Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in earthy colors with a red and yellow handkerchief worn on his right side. His tied-back hair is red. His eyes are likewise blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.

History: Born to a Healer, his mother struggled to pay the bills. While studying, he fell in love. They married and had a son. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic. Bonds: Adventurer, Poor, In love. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Joser Wiseacre, Male Halfling Commoner 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)7 (-2) 10 (+0)16 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 320 gp. White pearl (160 gp).


Social Check DCs


Dagger Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a black coat with blue slacks. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a dagger on it. His beige fur has been sun bleached extensively. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Detective, Dagger learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Detective. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: To pay off his debts; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Joker. Flaws: Addict, Disease. Bonds: Job, Debt. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Dagger Buttons, Male Tabaxi Rogue 1
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)18 (+4) 12 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. Iolite (70 gp). 1 Darkwood Buckler.


Social Check DCs


Art Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His yellow fur is knotted and matted. His yellow eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Art's homeland. Art decided to take the middle way and become a bodyguard. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Stylist

Voice: Russian accent

Attributes [hide]

Art Moon, Male Tabaxi Druid 10
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Religion +3, Stealth +7
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 2100 gp. Malachite (5 gp). Zircon (20 gp). Tiger eye turquoise (5 gp). 1 Minor magic item.


Social Check DCs


Eberdeb Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is braided into rings. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered painting. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Artistic. Flaws: Cynical. Bonds: Family, Mentor. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Eberdeb Gobblefirn, Male Gnome Fighter 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)7 (-2) 9 (-1)12 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp. Deep blue spinel (700 gp). Malachite (12 gp). Amber (90 gp). Freshwater pearl (12 gp). 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs

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