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NPC Generator

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Advanced [show]


Nedda Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She likes to wear white tank tops with black skirt. Her golden hair is cut jaggedly and amateurishly. Her eyes are a pleasant amber.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is obsessed with finding treasure.

History: Born in the south her family was never financially stable. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Nedda Cherrycheeks, Female Halfling Ranger 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 150 gp.


Social Check DCs


Rathkran Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears black painted combat armor at almost all times. His crest is cut close to his head. He has several tiny ruby earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Rathkran was born in the south. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Persistence. Flaws: Shy. Bonds: Rich, Job. Occupation: Unemployed

Voice: Whispers

Attributes [hide]

Rathkran Grrrmmballhyst, Male Dragonborn Fighter 8
Medium (6'5") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 42 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)15 (+2) 15 (+2)18 (+4)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerbo Beren, Male Gnome [Permalink]

Personal [hide]

Description: This man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his axe, and sports empty pouches on his belt. He wears a deerstalker hat to cover his moderate length silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing music.

History: Gerbo was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Marshal job and began his own company from there.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Bonds: Job, Poor, Adventurer. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Gerbo Beren, Male Gnome Monk 10
Small (3'7") Gnome, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 79 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 3d6-2, Ranged +3 / 3d6-1, Grapple -1

Possessions: 300 pp. Rich purple corundum (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elaim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Detective. He has a moderate pudge and is not very fit. His moppish red hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Elaim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Elaim was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He worked as a nervous Detective and found it very stressful. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult.

Ideals: Opinionated. Bonds: Job, Military, Poor, Adventurer. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Elaim Bloodkith, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 15 (+2)4 (-3)
Skills Investigation +3, Persuasion -1
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1800 sp. An abacus with copper, silver and gold markers (50 gp). Large well-done wool tapestry (200 gp).


Social Check DCs

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