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NPC Generator

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Advanced [show]


Markosian Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is red and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is afraid of women and trembles around them

History: Her father raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Passionate. Flaws: Shy. Bonds: Poor, Nature. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Markosian Laughter, Female Tiefling Adept 3
Medium (6'4") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)12 (+1) 9 (-1)15 (+2)
Skills Perception +1, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Red-brown spinel (150 gp). Deep green spinel (150 gp). Coral (150 gp).


Social Check DCs


Mugrunden Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His crest is greying and his face has many wrinkles. His gold eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Butcher

Voice: Mumbles to self between sentences

Attributes [hide]

Mugrunden Grrrmmballhyst, Male Dragonborn Aristocrat 15
Medium (6'7") Dragonborn, Neutral Good (CR 15)
Armor Class 10
Hit Points 138 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5, Insight +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +6

Possessions: 2000 gp. A roughly beaten golden orb (160 gp). Silver comb with moonstones (800 gp). 1 Medium magic item.


Social Check DCs


Altho Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a white poncho over his likewise colored trousers and shirt. He has wavy silver hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Assassin, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and sabotage a competitor

Flaws: Addict, Secretive, Antagonistic. Bonds: Job, Military. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Altho Tosscobble, Male Halfling Rogue 15
Small (3'0") Halfling, True Neutral (CR 15)
Armor Class 13
Hit Points 92 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Medicine +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 8000 gp. Black opal (1600 gp). Pink pearl (80 gp). Deep blue spinel (700 gp). Hematite (7 gp). Rich purple corundum (1600 gp). Rock crystal (80 gp). Fire opal (1600 gp). Lapis lazuli (7 gp). Black pearl (700 gp). Moss agate (7 gp). Carnelian (80 gp).


Social Check DCs


Dain Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light grey in addition to tight pants. He has a red handlebar mustache and slicked back red hair. His eyes are likewise blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Dain was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He would like to get married and retire; and expand his business

Ideals: Athletic. Flaws: Antagonistic. Bonds: In love, Job, Enemies, Has a crush. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Dain Eversharp, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)11 (+0) 9 (-1)6 (-2)
Skills History +2, Performance +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 120 gp.


Social Check DCs

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