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NPC Generator

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Advanced [show]


Zagga Alby, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a white collared shirt and brown skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her long golden hair reaches down to her waist. Her eyes are a pleasant green.

Personality: Her tongue was cut out and she uses sign language. Her job bores her to no end. She has decided to make it more interesting.

History: She was born in the south, but her parents moved at a very young age to the east. She has chosen to use the inheritance that was left to her frivolously. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Flaws: Disease. Bonds: Adventurer, Criminal record, Immigrant, Rich. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Zagga Alby, Female Half-Orc Barbarian 2
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)8 (-1) 12 (+1)9 (-1)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 90 gp.


Social Check DCs


Garl Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He carries a battered nunchaku and tarnished longsword as well. His hair is chestnut and curly. His hazel eyes dart from person to person to random spaces in the air.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His childhood dream was to be a Blacksmith, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor

Ideals: Fighting, Artistic. Bonds: Criminal record, Enemies, Job. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Garl Melancon, Male Half-Orc Monk 7
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 8
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)12 (+1) 10 (+0)8 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 300 gp. Blue sapphire (400 gp). 1 Minor magic item.


Social Check DCs


Hugh Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'11". He wears a violet tunic with green highlights, and long pastel pants that bunch up around his shoes, and his gloved hand is found clutching a sword. He has done his best to style his auburn hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Spice Merchant profession.

History: Born in the east to a Slave Trader, Hugh learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break.

Ideals: Optimist. Bonds: Job, Adventurer. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Hugh Hanali, Male Half-Elf Ranger 9
Medium (4'11") Half-Elf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 30 pp. Malachite (5 gp).


Social Check DCs


Nedda Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a weathered and beat up set of banded mail beneath an oversized white coat. She wears a broad hat to hide her balding. This amber eyed westerner is not easily forgotten.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Gifted from a young age, Nedda studied abroad. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and retire the richest woman in the west

Ideals: Athletic, Fighting, Entrepeneur, Gifted. Occupation: Fisher

Voice: Speaks through clenched teeth

Attributes [hide]

Nedda Shadowquick, Female Halfling Cleric 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 6 (-2)7 (-2) 9 (-1)11 (+0)
Skills Arcana +0, Religion +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs

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