Anverth Beren, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is long and brown with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the east to a Navigator, Anverth learned a great deal about his mother's area of expertise. Anverth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anverth decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He seems to be bored by most things; and sabotage a competitor
Ideals: Impeccable. Flaws: Forgetful, Mundane. Bonds: Job, Criminal record. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 2 |
Possessions: 4000 sp.
Jane Radcliffe, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her hair is always cut to a buzz. She has gleaming, smiling green eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She pushes her goals aggressively. She is also a coward if confronted.
History: From birth she was tutored by a cruel and relentless mentor. Like her father and her sister before her, after school she went straight into learning to become a Spice Merchant. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Jane never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She has passion for adventuring and risk; and sabotage a competitor
Flaws: Fearful. Bonds: Job, Mentor, In love, Adventurer. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Orc, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. Brown-green garnet (110 gp). Deep blue spinel (1200 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Rowley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears brown trousers with black and blue striped suspenders. He wears various colorful collared shirts. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Addict. Bonds: Job, Nature. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 7000 sp. Alexandrite (800 gp).
Eridred Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt. She has a moderate pudge and is not very fit. Her blonde hair is well kept. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born in the south to a Mayor, Eridred learned a great deal about her father's area of expertise. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She used her abilities to travel the world and help people.
Motivation: She is content; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Job, Nature. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Sylvan, Auran
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 6000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

