Helja Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an entirely brown suit with black socks and a vest with buckled shoes. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed westerner is not easily forgotten.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She now spends her time doing works of charity.
Motivation: She seems to be bored by most things; and an old rival family wants her found
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Slave, Family. Occupation: Engraver
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Aelar Amakiir, Male Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern man is dressed in a clean tan cloak covering his clean studded leather. His black hair is lengthy. He wears a mask on his face.
Personality: He has always had a great fascination with Dwarven culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Aelar was born the youngest of three triplets. A freak accident while working with his Roofer mother left him crippled. He struck the Knight job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Racist, Disease. Bonds: Job, Family. Occupation: Knight
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Reynard Graham, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a grey and white handkerchief worn on his right side. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Apothecary for hire.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic. Flaws: Selfish. Bonds: Job, Adventurer, Family. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 11 (+0) | 18 (+4) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Goblin, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Whurdred Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket, and she perpetually has her quarterstaff ready. Her silver hair is cut short. Her eyes are likewise brown.
Personality: She is almost excessively polite to everyone, even when angry. She is frequently practicing swordplay.
History: Born in a small village she learned the ways of the warrior from her mother. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Whurdred took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To end her boredom; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Military, Nature, Has a crush. Occupation: Tailor
Voice: Posh accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 107 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
Possessions: 1000 gp. Citrine (40 gp). Blue quartz (9 gp). Deep green spinel (90 gp). Zircon (40 gp). Golden yellow topaz (900 gp). Hematite (9 gp). Jade (90 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


