Gerald Cooper, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, constantly wearing a brown suit, black shirt, and yellow tie. He has a small bristly mustache and wavy red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Spy, Gerald learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Spy. He hasn't been sleeping well lately.
Motivation: He's attracted to the PC; and further expansion of business
Ideals: Joker. Flaws: Emotional, Insomniac. Bonds: Job, Has a crush. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
Zaffrab Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing the road beaten gear of a warrior. His white hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has all his life been fascinated with singing.
History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his singing dream.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Insane, Emotional. Bonds: Poor, Military. Occupation: Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp. Rhodochrosite (15 gp). Pink pearl (140 gp). Rock crystal (40 gp). Black pearl (300 gp).
Reynard Staurheim, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man wears rags and sports a simple walking cane. His black hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the south, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and he would like to get married and retire
Ideals: Athletic, Fighting. Flaws: Impulsive. Bonds: Poor, Has a crush, Immigrant. Occupation: Healer
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 20 pp.
Willow Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a white suit, tan shirt, and green tie. She has a long red ponytail with little hanging trinkets. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Willow fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to find somewhere to settle down
Ideals: Fighting. Flaws: Addict, Antagonistic, Mundane, Insane. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnoll
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

