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NPC Generator

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Advanced [show]


Sannl Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'0" western woman, she wears a grey collared shirt and white skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She has blonde hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She receives visions of the future at random moments

History: Sannl lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 15 years.

Motivation: Wants to have a good time and be beloved; and she'd like to take her coworkers down a peg

Ideals: Philantrophist, Gifted, Optimist. Bonds: Family, Job. Occupation: Performer

Voice: Aggressive tone

Attributes [hide]

Sannl Balderk, Female Dwarf Barbarian 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)16 (+3) 9 (-1)3 (-4)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Infernal, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 gp. Amethyst (160 gp). Red spinel (160 gp). Sardonyx (30 gp).


Social Check DCs


Shadow In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of the four houses of cards on her torso, and she perpetually has her crossbow ready. She wears her black fur up. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Shadow hails from a village terrorized by drow. Through the years after Shadow was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Shadow's mother didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she's repulsed by the pc

Ideals: Fighting, Logical. Flaws: Addict, Antagonistic. Bonds: Enemies. Occupation: Ruler

Voice: Soothing and warm

Attributes [hide]

Shadow In Woods, Female Tabaxi Expert 10
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 25 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1400 gp.


Social Check DCs


Norman Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown coat over a green low-cut shirt, and a Stetson hat upon his head. His tied-back hair is red. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister; and wants to open a new tavern

Flaws: Insomniac. Bonds: Guardian, Job, Family, Criminal record. Occupation: Tailor

Voice: Smooth and feminine

Attributes [hide]

Norman Mitchell, Male Human Bard 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)16 (+3) 17 (+3)12 (+1)
Skills Medicine +6, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 10000 cp.


Social Check DCs


Beiro Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears just a tan suit. He has wavy blonde hair. His eyes are gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Server, but doesn't like to broadcast it.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Joker, Philantrophist. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Beiro Sylvaranth, Male Elf Adept 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp.


Social Check DCs

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